Pack BattlePack Battle
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Two to four players, one Collector Crypt machine, one slot. Every player rips his own real pack; the higher insured value takes every stake.

How it works

  1. Open or take a seat. Pick a public Collector Crypt machine; its pack price is the stake. The stake goes into the battle account (a program address). Seats: 2, 3 or 4. A two-seat table may invite one wallet.
  2. Ready. When every seat is taken, each player confirms he is ready. The service asks Collector Crypt for one pack transaction per player and the program records each pack id (memo) on chain before anyone signs.
  3. Sign within 30 seconds. Your wallet signs your own Collector Crypt pack purchase. The site checks it first: one memo equal to the recorded one, one USDC transfer of exactly the pack price from your wallet to Collector Crypt, nothing else.
  4. Rip. All packs go in one bundle and land in the same slot. Collector Crypt opens them with its own randomness and sends each card to the wallet that paid for it.
  5. Compare. The attestor posts the insured value at pull of every card, checked against the chain. Then a ten minute check window runs, in which the guardian can only void the battle (everyone gets his stake back).
  6. Claim. The higher value claims the whole pot. A tie, a void or a timeout returns each stake to its owner.

Numbers

StakeThe machine's pack price, 1 to 500 USDC.
Seats2 to 4.
Lobby time30 minutes. A table that does not fill can be closed by anyone; every stake goes back.
Rip time15 minutes after the table fills. Up to 3 signing rounds, then the battle is void and every stake goes back.
Check window10 minutes after the values are posted.
Program

What nobody can do

What you trust

CASet at launch

Open battles